On one hand, I actually began to enjoy the software, it was fun moving things around and freestyle extruding things. I got to know the software far better than I have ever before, I got to know a few key modelling tools and how to adapt them to create a desired shape. Everything was going very smoothly until it came to rendering at the end of the week, when I realised I had downloaded Maya LT, not Maya. And so followed a long day of uninstalling and reinstalling and uninstalling and reinstalling which was a pain but a valuable lesson. I will be rendering first thing on Monday.
Meanwhile this week, I had a small digital painting crisis and really lost faith in my painting ability, or lack of. To remedy this, I queued a lot of youtube videos to observe and learn the process of other digital painters I admire. The pinnacle of this was that I bought a Udemy course on the fundamentals of digital painting. I am acutely aware that two final products for this project will be the pdf concept art book and within it, (I'm aiming for) five fully rendered beautiful paintings of the Diner. Therefore I want to feel more confident about my painting. Hence the course!
Tutorials to watch:
- https://www.youtube.com/watch?v=RHbLEgmQjcQ Shooting early man
- https://www.youtube.com/watch?v=cPeqyGig0vQ Dig colour experiment watched
- https://www.youtube.com/watch?v=FPz8Xyt3z-w Dig painting fundamentals
- https://www.youtube.com/watch?v=Bn5p1f3nfPE Izzy Burton process speed painting
- https://www.youtube.com/watch?v=Qj1FK8n7WgY Colour fundamentals
- https://www.youtube.com/watch?v=Nv9Eouofy2A Enviroment tutorial
- https://www.youtube.com/watch?v=nUd9EcNMMuw Environment painting process
- https://www.youtube.com/watch?v=-nIC0RRIa5U&list=PLbQpJgGBKo2Kg3TggoG6gP8EbY5jkXoMA&index=5 Using textures in dig painting
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