After practising modelling and learning how to move a rigged character, we then learned how to keyframe and animated on Maya. This involved learning how to use the timeline and graph editor to add easing into the movement. Learning how to time blast was a useful tool.
WWW- Explored and grasped the concept of key framing and motion paths within Maya
EBI- Could have pushed the bouncing sphere further, added easing to enhance weight and lifelike qualities.
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